b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
51 lines
1.1 KiB
Go
51 lines
1.1 KiB
Go
package hbase
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import (
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"bytes"
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"time"
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"github.com/juju/errors"
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"github.com/pingcap/go-hbase/proto"
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)
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func retrySleep(retries int) {
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time.Sleep(time.Duration(retries*500) * time.Millisecond)
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}
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func findKey(region *RegionInfo, key []byte) bool {
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if region == nil {
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return false
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}
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// StartKey <= key < EndKey
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return (len(region.StartKey) == 0 || bytes.Compare(region.StartKey, key) <= 0) &&
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(len(region.EndKey) == 0 || bytes.Compare(key, region.EndKey) < 0)
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}
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func NewRegionSpecifier(regionName string) *proto.RegionSpecifier {
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return &proto.RegionSpecifier{
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Type: proto.RegionSpecifier_REGION_NAME.Enum(),
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Value: []byte(regionName),
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}
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}
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// TODO: The following functions can be moved later.
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// ErrorEqual returns a boolean indicating whether err1 is equal to err2.
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func ErrorEqual(err1, err2 error) bool {
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e1 := errors.Cause(err1)
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e2 := errors.Cause(err2)
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if e1 == e2 {
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return true
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}
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if e1 == nil || e2 == nil {
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return e1 == e2
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}
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return e1.Error() == e2.Error()
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}
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// ErrorNotEqual returns a boolean indicating whether err1 isn't equal to err2.
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func ErrorNotEqual(err1, err2 error) bool {
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return !ErrorEqual(err1, err2)
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}
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