update to allow multiple games
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This commit is contained in:
Aaron Riedel 2025-04-15 18:05:36 +02:00
parent 78f8f8fcc3
commit f88d3828c3
Signed by: aaron
GPG key ID: 643004654D40D577
3 changed files with 91 additions and 38 deletions

View file

@ -6,7 +6,7 @@ steps:
TOKEN:
from_secret: AWX_TOKEN
commands:
- "curl -k -X POST -H \"Authorization: Bearer $TOKEN\" https://awx-aaron.apps.yolokube.de/api/v2/job_templates/13/launch/"
- "curl -k -X POST -H \"Authorization: Bearer $TOKEN\" https://awx-aaron.apps.yolokube.de/api/v2/job_templates/16/launch/"
when:
- event: push
branch: main

View file

@ -1,4 +1,4 @@
#!/bin/python3
#!/usr/bin/env python3
import sys
from rich.console import Console
from rich.table import Table
@ -9,7 +9,8 @@ from rich.prompt import Confirm
from os import environ, system, path
import subprocess
from time import sleep
#from tabulate import tabulate
import argparse
from hcloud import Client
from hcloud.images.domain import Image
from hcloud.server_types.domain import ServerType
@ -21,21 +22,26 @@ from hcloud.servers.domain import ServerCreatePublicNetwork
from hcloud.locations.domain import Location
server_name = "lgsm-1"
server_game = "sfserver"
#server_type = "cx11"
server_game = "fctrserver"
server_type = "ccx13"
server_type_id = None
server_key = 6513932
server_image = 114690387
server_ipv4 = 11737045
server_ipv6 = 11737053
volume_id = 11742041
volume_id = 102426010
game_choices = ["fctrserver", "sfserver", "cs2server"]
backup_paths = {
"sfserver": "/gameserver/home/.config/Epic/FactoryGame/Saved/SaveGames/server/*",
"fctrserver": "/gameserver/fctrserver/serverfiles/save1.zip",
}
# please put the token in a file named .token in the same dir as the python script
token_file = open("%s/.token" % path.dirname(__file__), "r")
token = token_file.read().replace("\n", "")
token_file.close()
client = Client(token=token)
console = Console() # for rich module
console = Console() # for rich module
# get volume
volume = Volume(volume_id)
@ -43,15 +49,50 @@ volume = Volume(volume_id)
# get server types
models = client.server_types.get_all()
# parse arguments
parser = argparse.ArgumentParser()
parser.add_argument("action", type=str, help="create or delete")
parser.add_argument("-t", "--type", help="server type")
parser.add_argument(
"-g", "--game", help="game", choices=game_choices, default=server_game
)
args = parser.parse_args()
# functions
def delete_server(s):
with Progress() as progress:
check_connection = progress.add_task(
"[green]Check connection to server", total=None
)
subprocess.check_output(
f"ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu whoami",
shell=True,
stderr=subprocess.STDOUT,
)
progress.update(check_connection, completed=1, total=1)
task_stop_game = progress.add_task("[red]Stop Game", total=None)
subprocess.check_output("ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu 'su -c \"cd /gameserver/%s && /gameserver/%s/%s stop\" gameserver'"%(server_game, server_game, server_game), shell=True,stderr=subprocess.STDOUT)
subprocess.check_output(
"ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu 'su -c \"cd /gameserver/%s && /gameserver/%s/%s stop\" gameserver'"
% (server_game, server_game, server_game),
shell=True,
stderr=subprocess.STDOUT,
)
progress.update(task_stop_game, completed=1, total=1)
# backup game files
if server_game in backup_paths:
task_backup = progress.add_task("[red]Backup files", total=None)
subprocess.check_output("scp shcloud.eu:/gameserver/home/gameserver/.config/Epic/FactoryGame/Saved/SaveGames/server/* /root/backup/sfserver/", shell=True,stderr=subprocess.STDOUT)
subprocess.check_output(
f"mkdir -p /root/backup/{server_game}",
shell=True,
stderr=subprocess.STDOUT,
)
subprocess.check_output(
f"scp shcloud.eu:{backup_paths[server_game]} /root/backup/{server_game}/",
shell=True,
stderr=subprocess.STDOUT,
)
progress.update(task_backup, completed=1, total=1)
response = s.shutdown()
track_progress(response.id, response.command)
@ -60,12 +101,14 @@ def delete_server(s):
response = s.delete()
track_progress(response.id, response.command)
def check_servertype(server_type):
# return id or None
for m in models:
if m.name == server_type and m.deprecated == False:
return(m.id)
return(None)
return m.id
return None
def select_servertype():
# return id or None
@ -85,9 +128,20 @@ def select_servertype():
for m in models:
# if str(m.cpu_type) == "shared":
table.add_row(str(m.id), str(m.name), str(m.description), str(m.cores), str(int(m.memory)) + " GB", str(m.disk) + " GB", str(m.cpu_type) , format(float(m.prices[0]["price_hourly"]["gross"]), '.2f') + "", format(float(m.prices[0]["price_monthly"]["gross"]), '.2f') + "")
table.add_row(
str(m.id),
str(m.name),
str(m.description),
str(m.cores),
str(int(m.memory)) + " GB",
str(m.disk) + " GB",
str(m.cpu_type),
format(float(m.prices[0]["price_hourly"]["gross"]), ".2f") + "",
format(float(m.prices[0]["price_monthly"]["gross"]), ".2f") + "",
)
console.print(table)
return(Prompt.ask("Selection: ", default="ccx23"))
return Prompt.ask("Selection: ", default=server_type)
def track_progress(a_id, description):
with Progress() as progress:
@ -104,15 +158,8 @@ def track_progress(a_id, description):
sleep(0.1)
return
if len(sys.argv) < 2:
print("shcloud python script")
print("")
print("usage:")
print("shcloud.py create <server_model>")
print("shcloud.py delete")
exit(0)
if sys.argv[1] == "delete":
if args.action == "delete":
with Progress() as progress:
task_search = progress.add_task("[green]Search for server", total=None)
s = client.servers.get_by_name(server_name)
@ -125,11 +172,11 @@ if sys.argv[1] == "delete":
delete_server(s)
exit(0)
if sys.argv[1] == "create":
if args.action == "create":
# check if server model was selected
if len(sys.argv) > 2:
if args.type:
# get server models
server_type_id = check_servertype(sys.argv[2])
server_type_id = check_servertype(args.type)
# if not found force the user to select one
while server_type_id == None:
console.print("[red]Server type not found.")
@ -159,8 +206,14 @@ if sys.argv[1] == "create":
location=Location(name="fsn1"),
volumes=[Volume(id=volume_id)],
labels={"game": server_game},
user_data="#!/bin/bash\ncurl -sL ar21.de/shinit.php?GAME=%s\\&VOLUME=%s | bash"%(server_game, volume_id),
public_net=ServerCreatePublicNetwork(ipv4=PrimaryIP(id=server_ipv4),ipv6=PrimaryIP(id=server_ipv6),enable_ipv4 = True, enable_ipv6 = True)
user_data="#!/bin/bash\ncurl -sL ar21.de/shinit.php?GAME=%s\\&VOLUME=%s | bash"
% (server_game, volume_id),
public_net=ServerCreatePublicNetwork(
ipv4=PrimaryIP(id=server_ipv4),
ipv6=PrimaryIP(id=server_ipv6),
enable_ipv4=True,
enable_ipv6=True,
),
)
track_progress(response.action.id, response.action.command)
for a in response.next_actions: