update to allow multiple games
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78f8f8fcc3
commit
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3 changed files with 91 additions and 38 deletions
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@ -6,7 +6,7 @@ steps:
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TOKEN:
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from_secret: AWX_TOKEN
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commands:
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- "curl -k -X POST -H \"Authorization: Bearer $TOKEN\" https://awx-aaron.apps.yolokube.de/api/v2/job_templates/13/launch/"
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- "curl -k -X POST -H \"Authorization: Bearer $TOKEN\" https://awx-aaron.apps.yolokube.de/api/v2/job_templates/16/launch/"
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when:
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- event: push
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branch: main
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103
shcloud.py
103
shcloud.py
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@ -1,4 +1,4 @@
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#!/bin/python3
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#!/usr/bin/env python3
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import sys
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from rich.console import Console
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from rich.table import Table
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@ -9,7 +9,8 @@ from rich.prompt import Confirm
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from os import environ, system, path
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import subprocess
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from time import sleep
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#from tabulate import tabulate
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import argparse
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from hcloud import Client
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from hcloud.images.domain import Image
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from hcloud.server_types.domain import ServerType
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@ -21,21 +22,26 @@ from hcloud.servers.domain import ServerCreatePublicNetwork
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from hcloud.locations.domain import Location
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server_name = "lgsm-1"
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server_game = "sfserver"
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#server_type = "cx11"
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server_game = "fctrserver"
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server_type = "ccx13"
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server_type_id = None
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server_key = 6513932
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server_image = 114690387
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server_ipv4 = 11737045
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server_ipv6 = 11737053
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volume_id = 11742041
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volume_id = 102426010
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game_choices = ["fctrserver", "sfserver", "cs2server"]
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backup_paths = {
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"sfserver": "/gameserver/home/.config/Epic/FactoryGame/Saved/SaveGames/server/*",
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"fctrserver": "/gameserver/fctrserver/serverfiles/save1.zip",
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}
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# please put the token in a file named .token in the same dir as the python script
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token_file = open("%s/.token" % path.dirname(__file__), "r")
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token = token_file.read().replace("\n", "")
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token_file.close()
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client = Client(token=token)
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console = Console() # for rich module
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console = Console() # for rich module≈
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# get volume
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volume = Volume(volume_id)
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@ -43,15 +49,50 @@ volume = Volume(volume_id)
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# get server types
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models = client.server_types.get_all()
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# parse arguments
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parser = argparse.ArgumentParser()
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parser.add_argument("action", type=str, help="create or delete")
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parser.add_argument("-t", "--type", help="server type")
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parser.add_argument(
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"-g", "--game", help="game", choices=game_choices, default=server_game
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)
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args = parser.parse_args()
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# functions
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def delete_server(s):
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with Progress() as progress:
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check_connection = progress.add_task(
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"[green]Check connection to server", total=None
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)
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subprocess.check_output(
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f"ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu whoami",
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shell=True,
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stderr=subprocess.STDOUT,
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)
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progress.update(check_connection, completed=1, total=1)
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task_stop_game = progress.add_task("[red]Stop Game", total=None)
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subprocess.check_output("ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu 'su -c \"cd /gameserver/%s && /gameserver/%s/%s stop\" gameserver'"%(server_game, server_game, server_game), shell=True,stderr=subprocess.STDOUT)
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subprocess.check_output(
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"ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null shcloud.eu 'su -c \"cd /gameserver/%s && /gameserver/%s/%s stop\" gameserver'"
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% (server_game, server_game, server_game),
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shell=True,
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stderr=subprocess.STDOUT,
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)
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progress.update(task_stop_game, completed=1, total=1)
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# backup game files
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if server_game in backup_paths:
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task_backup = progress.add_task("[red]Backup files", total=None)
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subprocess.check_output("scp shcloud.eu:/gameserver/home/gameserver/.config/Epic/FactoryGame/Saved/SaveGames/server/* /root/backup/sfserver/", shell=True,stderr=subprocess.STDOUT)
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subprocess.check_output(
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f"mkdir -p /root/backup/{server_game}",
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shell=True,
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stderr=subprocess.STDOUT,
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)
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subprocess.check_output(
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f"scp shcloud.eu:{backup_paths[server_game]} /root/backup/{server_game}/",
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shell=True,
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stderr=subprocess.STDOUT,
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)
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progress.update(task_backup, completed=1, total=1)
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response = s.shutdown()
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track_progress(response.id, response.command)
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@ -60,12 +101,14 @@ def delete_server(s):
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response = s.delete()
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track_progress(response.id, response.command)
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def check_servertype(server_type):
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# return id or None
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for m in models:
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if m.name == server_type and m.deprecated == False:
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return(m.id)
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return(None)
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return m.id
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return None
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def select_servertype():
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# return id or None
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@ -85,9 +128,20 @@ def select_servertype():
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for m in models:
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# if str(m.cpu_type) == "shared":
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table.add_row(str(m.id), str(m.name), str(m.description), str(m.cores), str(int(m.memory)) + " GB", str(m.disk) + " GB", str(m.cpu_type) , format(float(m.prices[0]["price_hourly"]["gross"]), '.2f') + " €", format(float(m.prices[0]["price_monthly"]["gross"]), '.2f') + " €")
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table.add_row(
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str(m.id),
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str(m.name),
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str(m.description),
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str(m.cores),
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str(int(m.memory)) + " GB",
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str(m.disk) + " GB",
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str(m.cpu_type),
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format(float(m.prices[0]["price_hourly"]["gross"]), ".2f") + " €",
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format(float(m.prices[0]["price_monthly"]["gross"]), ".2f") + " €",
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)
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console.print(table)
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return(Prompt.ask("Selection: ", default="ccx23"))
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return Prompt.ask("Selection: ", default=server_type)
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def track_progress(a_id, description):
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with Progress() as progress:
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@ -104,15 +158,8 @@ def track_progress(a_id, description):
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sleep(0.1)
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return
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if len(sys.argv) < 2:
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print("shcloud python script")
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print("")
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print("usage:")
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print("shcloud.py create <server_model>")
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print("shcloud.py delete")
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exit(0)
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if sys.argv[1] == "delete":
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if args.action == "delete":
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with Progress() as progress:
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task_search = progress.add_task("[green]Search for server", total=None)
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s = client.servers.get_by_name(server_name)
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delete_server(s)
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exit(0)
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if sys.argv[1] == "create":
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if args.action == "create":
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# check if server model was selected
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if len(sys.argv) > 2:
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if args.type:
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# get server models
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server_type_id = check_servertype(sys.argv[2])
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server_type_id = check_servertype(args.type)
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# if not found force the user to select one
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while server_type_id == None:
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console.print("[red]Server type not found.")
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location=Location(name="fsn1"),
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volumes=[Volume(id=volume_id)],
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labels={"game": server_game},
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user_data="#!/bin/bash\ncurl -sL ar21.de/shinit.php?GAME=%s\\&VOLUME=%s | bash"%(server_game, volume_id),
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public_net=ServerCreatePublicNetwork(ipv4=PrimaryIP(id=server_ipv4),ipv6=PrimaryIP(id=server_ipv6),enable_ipv4 = True, enable_ipv6 = True)
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user_data="#!/bin/bash\ncurl -sL ar21.de/shinit.php?GAME=%s\\&VOLUME=%s | bash"
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% (server_game, volume_id),
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public_net=ServerCreatePublicNetwork(
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ipv4=PrimaryIP(id=server_ipv4),
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ipv6=PrimaryIP(id=server_ipv6),
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enable_ipv4=True,
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enable_ipv6=True,
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),
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)
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track_progress(response.action.id, response.action.command)
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for a in response.next_actions:
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